There have been many moments in history where women have raised their voices for their rights and equality but one of the most prominent instances of this would be the Me Too movement. ‘Me Too’ is a social movement that spoke up against sexual harassment and sexual abuse wherein victims, predominantly women publicly outed theirContinue reading “The ‘Me Too’ Movement”
Author Archives: poojaaaxo
BCM215 – Digital Artefact
The Witcher 3: The Wild Hunt is a single-player action/fantasy roleplaying game that was first developed by a Polish publisher and developer CD Projekt Red in 2015. It is the third installment in The Witcher video game series and is a sequel to The Witcher 2: Assassins of Kings which was released in 2011. ItContinue reading “BCM215 – Digital Artefact”
Contextual Essay BCM241 – Wrapping Up
Astrology has always been a passion of mine and for my DA and it only made sense to base my artefact on something I’m invested in and expand on that, now this begs the question, what is astrology really? It is a pseudoscience that has been around for centuries and has aided many ancient civilizationsContinue reading “Contextual Essay BCM241 – Wrapping Up”
Ethnographic Story – BCM241
Ever since I was a child, I’ve loved anything to do with spirituality and the lesser-known. My parents and teachers would always tell me that my head was in the clouds, but why was that such a bad thing? Anything from mythology to celestial coincidences I ate it up like birthday cake. When I wasContinue reading “Ethnographic Story – BCM241”
BCM215 – Digital Artefact BETA
Growing up video games were always an important part of my life, from Pokémon to Tekken my brother and I were always looking for new things to play. For my Digital Artefact, I chose to analyze the game The Witcher 3: The Wild Hunt. As I’ve mentioned in my previous blogs The Witcher is basedContinue reading “BCM215 – Digital Artefact BETA”
Participation Nation
The Witcher 3: The wild hunt is a single-player action role-playing game which was developed by CD Projekt RED blockbuster game that introduced the gaming industry to Polish culture through its narrative and text. The game garnered immense attention from the community and focussed on depictions of polish or rather Slavic mythology. Since the yearContinue reading “Participation Nation”
How far does Government Intervention in Creative Industries go?
When we think about creative industries we think about, entertainment, leisure, excitement. Creative industries are our main sources of content, the term encompasses the Film industry, Music Industry, Gaming/E-sport Industry, etc. In most cases countries are associated with their major industries, for example, South Korea is known for many things, but it’s pre-dominantly known forContinue reading “How far does Government Intervention in Creative Industries go?”
BCM 241 DA PITCH
Ever since I was a child I’ve always been fascinated with the stars; it stems from memories of my mother telling me stories and folktales about the importance and significance of celestial bodies in our universe. As I grew older, I started doing my own research and rapidly became invested in astrology and its practices.Continue reading “BCM 241 DA PITCH”
BCM215 – DA Comments & Feedback
In this blog, I will be critically analyzing and providing feedback for 3 Digital Artefact Pitches! First off is Eliza’s pitch, she has drafted and begun to execute her project extremely well, she has defined her target audience clearly but I realized that the SIMS community on youtube, though present is very hard to pinContinue reading “BCM215 – DA Comments & Feedback”
BCM 241 – Planning The Approach
As the next step of conducting my ethnographic research into the Astrology community, on Instagram and twitter, I’ve begun to research the origins of the community on Instagram and have found that though Astrology was always a discussed topic, it significantly blew up on various social media platforms amid the COVID-19 pandemic in 2020. AsContinue reading “BCM 241 – Planning The Approach”